Integrating Learner Data and AI Tools: From Digital Dissonance to Digital Transformation

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The emergence of Generative AI (GenAI) has brought about a significant turning point, reshaping the landscape of AI’s role in education. Simultaneously, concerns have arisen regarding the integration of GenAI in education, raising issues related to the originality of student work and potential declines in critical problem-

Gongyeh 講嘢: A peer feedback system for oral presentation

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Oral presentation is one of the most widely used methods in assessing student learning outcomes of content comprehension and communication skills. Nevertheless, both students and teachers face challenges in optimizing the benefits of such learning activity.

From students’ perspective, they only receive a letter grade or numerical score but no feedback from the audience (teacher and classmates). From teachers’ perspective, students keep making the same mistakes throughout their course of study. Besides, students’ engagement in classmates’ presentations is problematic.

To address these issues, our team developed “Gongyeh 講嘢”—a peer feedback system for oral presentation. Gongyeh has 4 key features:

(1) the teacher simply uses a mobile device for video recording, and the audience uses their own mobile devices to provide real-time feedback;

(2) the feedback given by the audience is time-synchronized with the recorded video, which are available only to the presenter and teacher;

(3) the feedback is anonymous to the presenter as each audience is represented by a unique emoji, but the real identity is known to the teacher; and

(4) students give peer assessment marks according to rubrics preset by the teacher, so students have a better understanding of how their presentations are being graded. Apart from face-to-face presentation, Gongyeh allows asynchronous feedback with pre-recorded video.

Inspiring Learning Innovations for Meaningful Engagement Through Teach Less, Learn More (TLLM) Initiatives

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The implementation of Teach Less, Learn More (TLLM) initiative aims to achieve educational goals effectively by reducing content quantity while injecting higher quality teaching process through utilization of inspiring and innovative learning pedagogies. By redesigning physical and virtual learning space, this initiative scaffolds learners towards development of essential competencies and shape their own learning. Various transformational journeys implemented at Taylor’s University in Malaysia will be shared in this session, including Global Classroom that combines teaching excellence with learning innovation, the elements of virtual learning design in creating a meaningful hybrid learning experience, as well as the University’s ongoing efforts to enhance virtual, interactive, and immersive learning in an extended reality environment.

Creating 360 Virtual Tours for Teaching in VR-CAVE (For Staff)

C-2/F-01D (STEM Room @ Library)

The Cave Automatic Virtual Environment (VR CAVE) at the EdUHK is the largest immersive VR environment in Hong Kong, providing 360-degree interactive projections and allowing multi-player interactions.  Currently, some schools have established VR CAVE for providing learning activities in different subjects.  Students and teachers are ready to use VR CAVE in education!
Using multi-player 360 virtual tours in teaching is a unique and fun way to engage and inspire students to learn by providing an immersive learning experience.  You are cordially invited to attend the following workshop to learn how to create multi-player 360 virtual tour for teaching in VR CAVE. Details of the workshop are as follows:
Visit VR CAVE
Hands-on experience in 360 Designer
Design and develop VR CAVE projects