BookRoll: A Learning Analytics Tool Specific for Reading of Articles

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Reading is a common part of our courses, but often we have little information about how students read, e.g., how much time they spend on different pages, which parts they have more questions. BookRoll is a learning analytics tool that aims at tackling these needs: BookRoll provides an interface for students to read articles uploaded by teachers while allowing them to add notes and highlight texts of their choice. Students’ reading activities will then be summarised in a dashboard for further scrutiny by teachers. Through this workshop participants will learn how all these can be done with BookRoll through Moodle.

Flying Your Mini-drone with Python and ChatGPT (For Students)

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Unmanned Aerial Vehicles (UAVs), commonly known as ‘drones’, are aircraft piloted remotely by an operator. A drone is a way to teach real-world examples of coding in action, demonstrating principles of flight and physics. Therefore, drones have been helpful in organising and developing STEM/STEAM activities.

In this workshop, you will learn how to fly an educational drone (DJI RoboMaster TT). You can have opportunities to learn Python by programming drones to design flying trajectories and accomplish autonomous flying missions. Furthermore, you will learn to apply ChatGPT for programming, enhancing your drone’s capabilities to understand and execute natural language commands. This unique combination of Python scripting and AI-powered conversation creates a new dimension in drone interaction and functionality.

Building Your Intelligent Vehicle with Automatic Control System Programming (For Students)

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The Centre for Learning, Teaching and Technology (LTTC) offers the following workshop on Building Your Intelligent Vehicle with Automatic Control System Programming. This workshop is ideal for all students, researchers, and professionals interested in robotics and automation.

An intelligent vehicle is an advanced robotics sensing technology capable of performing tasks such as sensing objects, following lines, and avoiding obstacles. In this workshop, you can have an introduction to the fundamentals of robotics and automation, the entire building process of automatic robotics vehicles and hands-on experience in building a robotics vehicle with various electronic components, software and C++ programming language. The workshop covers essential topics such as autonomous driving systems, intelligent lighting control systems, photodetectors, etc. By the end of the workshop, you can have a solid understanding of the key concepts and technologies used in intelligent vehicles and be able to apply them to your projects and interests.

Interactive Extended Reality (XR) Game Development in VR-CAVE (For Students)

C-2/F-01C (Extended Reality Room), MMW Library

The VR-CAVE Provides 360-degree 4-side and floor projections with motion sensors, enabling students to engage and interact with the projected visual content actively.
Over 100 schools in Hong Kong have already established VR-CAVE to captivate and inspire students through an immersive learning experience for different subjects.

You can get an introduction to CAVE and hands-on experience in creating digital content such as 360-degree photography and develop your own immersive interactive educational games in VR-CAVE using MR Creator software functions and features, such as adding 3D animations, music, multi-player motion trackers, grading, timers and more interactive elements for gamification to enhance the learning experience.

Creating Animations and Video Editing for Teaching

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Students who complete the 2-hour workshop can be counted towards the Experiential Learning and Achievements Transcript (ELAT), under “Careers and Professional Development.