Creating 360 Virtual Tour for Teaching in VR CAVE (Cantonese) (Session 1/3)
online via zoom Online via ZoomCreating 360 Virtual Tour for Teaching in VR CAVE (Cantonese) (Session 1/3)
Creating 360 Virtual Tour for Teaching in VR CAVE (Cantonese) (Session 1/3)
For the lessons with the instructors, there will be three class options with different medium of instruction* (Cantonese or English). All online and in-class course materials, on the other hand, will be in English. The schedule and the medium of instruction for the different class options are as follows:
The Cave Automatic Virtual Environment (VR CAVE) at the EdUHK is the largest immersive VR environment in Hong Kong, providing 360-degree interactive projections and allowing multi-player interactions. Currently, some schools have established VR CAVE for providing learning activities in different subjects. Students and teachers are ready to use VR CAVE in education!
Using multi-player 360 virtual tours in teaching is a unique and fun way to engage and inspire students to learn by providing an immersive learning experience. You are cordially invited to attend the following workshop to learn how to create multi-player 360 virtual tour for teaching in VR CAVE. Details of the workshop are as follows:
Visit VR CAVE
Hands-on experience in 360 Designer
Design and develop VR CAVE projects
Changes in emerging technologies have placed at the forefront the development of knowledge, skills and attitudes that will equip students with the required level of Digital Competency Requirement (DCR) to succeed. In recognition of the impacts of technologies, students who are admitted in 2024/25 can fulfill the DCR by completing one of the pathways.
Changes in emerging technologies have placed at the forefront the development of knowledge, skills and attitudes that will equip students with the required level of Digital Competency Requirement (DCR) to succeed. In recognition of the impacts of technologies, students who are admitted in 2024/25 can fulfill the DCR by completing one of the pathways.
Participation in this sharing can be counted towards the Certificate Course “Introduction to Teaching in Higher Education” under the theme, “Seminars/Workshops in Learning and Teaching”.
Unmanned Aerial Vehicles (UAVs), commonly known as ‘drones’, are aircraft piloted remotely by an operator. A drone is a way to teach real-world examples of coding in action, demonstrating principles of flight and physics. Therefore, drones have been helpful in organising and developing STEM/STEAM activities.
In this workshop, you will learn how to fly an educational drone (DJI RoboMaster TT). You will have opportunities to learn Scratch and Python by programming drones to design flying trajectories, take pictures, and accomplish autonomous flying missions. At the end of the workshop, you will use RealityCapture, a photogrammetry software, to build 3D models with the images/videos captured by drones.
Unmanned Aerial Vehicles (UAVs), commonly known as ‘drones’, are aircraft piloted remotely by an operator. A drone is a way to teach real-world examples of coding in action, demonstrating principles of flight and physics. Therefore, drones have been helpful in organising and developing STEM/STEAM activities.